Villain Points

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In many role playing games, punishment for unacceptable behaviour is offen difficult. It generally results in suspensions or other such consequences. In TSS Villain Points are used as punishment. You may have heard of something similar in other games, but we will go over them to make certain you understand exactly what a villain point (VP) is.

Villain points are applied to a character when they do something unacceptable. They can be applied to a player either automaticallyor by a GM. This accomplishes a number of things.

VP's take away 1% of your experience both skill and overall. That means for every one VP you have, it will take you 1% more in experience to level or gain skill. This may not sound too bad, but when you start collecting VP's, it can really add up.

VP's also cause NPC's to treat a character differently. This means some may not sell to you, and others may physically attack you. Depending on what deity you worship, you may even find your god giving you the cold shoulder.

The amount of VP's it takes to upset your god depends on the deity's outlook on things. Once that amount has accumulated, however, your diety can refuse you any kind of aid which could result in great difficulties if you should die and need to be resurrected.

In Lazaron a certain number of VP's will flag you as constantly PvP to everyone. This means anyone can attack you without fearing punishment.

Villain points stay on for 14 days each. So if you had two villain points they would stay for 28 days. Further, if you have a VP and you have had it for 6 days of the 14, and you get another, the timer resets.

After obtaining 5 villain points, the EXP penalty doubles. So at five VP's you would have a 10% EXP drain. At 10 VP's, you are flagged and GMs will be watching you very closely.

As stated throughout this web site, VP's are most commonly gained by performing hostile acts against someone. Unprovoked attacking, killing, getting caught stealing from someone, and violent actions such as spitting, kicking, smacking, etc., can all result in villain points.

The only class that is exempt for stealing is the Rogue class. They can get caught stealing and will not get villain points, but they will be flagged for PvP just the same. This means you can attack them and have no fear of getting villain points in Lazaron. In Karatta, even if the thief is 10 levels or lower than you, you can attack them if you catch them stealing.

Aside from all that, there are other things which will result in VP's being applied to your character by GM's if they see the need. Any action that would result in a VP will prompt a warning notice to be displayed to you as notification that if you continue with your action, you WILL get a villain point.

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