Rewards for PvP
From TSSWiki
While The Seventh Sun does not want to promote PvP, we do support it as part of the game. We feel that if people engage in PvP there should be risks and rewards outside of living or dying.
Below we have listed the possible PvP conditions and the rewards. We have also listed the 'risk' involved in the various situations.
I find the need to express once again, that there are ways in the game for players to 'bond' or keep their items after death. The talk of taking items/weapons/money is assuming that players have not properly prepared or taken advantage of these things. It is to outline the possibility.
PvP in Lazaron:
In Lazaron there are only regulated conditions in which PvP is permitted.To learn more about PvP in Lazaron, explore the link to the right.
Dueling: If two players in Lazaron consent to a duel, they are able to fight one another without either of them obtaining villain points.
The reward for winning a duel is of course winning, but also 'Duel' points apply. These points are accumulated to give you an over all duelist rating. You do not have to participate in this rating system, the choice is yours. Duelist ratings will be posted on the web site.
The risks involved in dueling are that if you lose, any money you have falls to the ground and can be taken by the victor. Any items you were holding that were not bound to you will fall to the ground and can also be taken by the victor. You will lose some EXP, but only half of what you would normally lose at your level.
Pit Fights: Scattered around the world you will find 'pits'. These can be compared to arenas and people can enter and fight one another without risk of penalty. In a pit, however, you neither lose nor gain anything when you die or win a fight. It is simply a way for people to fight one without risk.
If you die you must be resurrected and you will have the normal negative death effects, but other than that, no harm will befall you or your items.
Provoked PvP: If you have not attacked another player, stolen from them and been caught in the act, performed a hostile action to them like spitting on them or kicking, slapping or punching them and have not accepted a duel, you are considered not to have provoked them. The person who attacks without sufficient provocation will get villain points.
If the intended victim kills the attacker, the victim is be able to take any money or items the attacker held and would gain a duel point for winning. If the attacker kills the victim, they get one villain point for attacking, and another for the murder. They would get the same rewards the victim would have if they had killed the attacker (the money and items), minus the duel point.
House vs. House: If you belong to a House at war with another House, you and any member of the opposing House can engage in PvP at any time without receiving villain points. Normal PvP rules apply with rewards, EXP loss and Duel Points. This also applies to Family vs. Family.
PvP in Karatta:
In Karatta, PvP is much more common and you can attack anyone you want. You don't need an 'acceptable' reason. The only stipulation that really applies is that you will get villain points should you attack someone 10 levels or more below you without being provoked. The reward system is a little different.
Player vs. Player: When two players fight in Karatta, the victor gets the normal rewards mentioned above but they also gets 'Kill Points'. These Kill Points will accumulate and display on the web site much like Lazaron's 'Duel Points'. EXP penalties apply.
House vs. House: If you belong to a House at war with another House, you and any member of the opposing House can engage in PvP at any time without penalty of villain points. Normal PvP rules apply with rewards, EXP loss and Kill Points. This also applies to Family vs. Family.
Pit Fights: Scattered around the world you will find 'pits', comparable to arenas, which can be entered and players may battle one another there without penalties. In a pit, however, you neither lose nor gain anything when you die or win a fight. It is simply a way for people to fight one another without risk. If you die you must be resurrected and you will have the negative death effects, but no harm will befall you or your items.
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