Kingdom vs. Kingdom
From TSSWiki
Kingdom vs. Kingdom PvP will be some of the most exciting and fun opportunities. The first step to having any PvP encounters with another Kingdom will be getting into their territory or them getting into yours. This is difficult because of the Rift. It divides the two Kingdoms and is virtually impossible to simply 'walk through'. There are, however, several ways in which the Rift will be traversable.
The methods which will allow passage through the Rift will be explained further under The World> The Land> The Rift. Briefly, the two methods will include a higher level player spell which Necromancers, Summoners, and Druids will be able to learn, as well as the Rift responding to certain astrological events. Getting back to your home Kingdom can be accomplished by the use of special talismans that can be obtained from a temple. These talismans will provide a one-time teleportation back to the temple. This allows players to 'soul bind' themselves in the other Kingdom yet still have a way to get home.
Once you're in the other Kingdom, you may have to wander around for a while before you find some action. If you wander through a House territory where guards have been assigned to patrol, you are likely to get some grief from them. This will also alert the House there are enemies about. If you're planning a stealth attack in a certain area, you may want to utilize the abilities of scouts to sneak about and make sure it is safe.
PvP between Kingdoms, while pretty much 'free for all', does have some restrictions. Villain points can indeed be obtained if you are overly obnoxious about it. While killing someone from another Kingdom has no penalty, corpse camping and griefing are not taken lightly. PvP between the Kingdoms is meant to be a fun and exciting time. We know it will be frustrating to die or be invaded by an enemy, but aside from that we will try to minimize the hassles that have become a major problem in other game ventures.
To sum up Kingdom vs. Kingdom, the following things Occur:
If you are killed:
1. You die.
2. You lose experience associated with dying, however the penalties are cut in half.
3. Your money is lootable, and anything you\'re holding would fall to the ground and be lootable.
4. You will need to get back to your body/grave within 1 hour and collect your items or they WILL be lootable.
You will have 15 minutes of protection after you are resurrected or after you RIP to the nearest shrine/temple in which you will not suffer further exp penalties if you die. So if you make a run back to your body and you are killed along the way, you will lose no EXP. Just the inconvenience of having to go back to your body - again.
If you kill someone:
1. You will get to loot whatever money they have on them, and take whatever weapons or items they may have been holding that were not bonded to them.
2. You will gain Honor points which can be translated to devotion points, (used for gaining EXP back after death) skill points, (used to buy more skills and kits) or attribute points (used to raise attributes like strength, dexterity, etc.).
3. Your Honor rating will increase. Honor ratings will be displayed on the website if you choose to participate. This is a toggle, which means you can hoose to have it displayed or not.
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