Category:Player vs. Player

From TSSWiki

Jump to: navigation, search

The Kingdoms & Player vs Player

Image:321.jpg
Art ©AEG, 2001 ©Stephanie Pui-Mun Law, and not exclusive to TSS. http://www.shadowscapes.com

PvP FAQ

Nothing spices up life in a game world like a little Player versus Player (PvP) action. In Xaltoria, there is enough to go around if that is what you desire from the game. How much you will actually be affected by it depends entirely on where you start, and what class you choose. In Lazaron, PvP is limited. You can run around and randomly attack people, but you will be penalized with Villain Points. There is nothing to stop anyone from doing anything as that would not be realistic. If you attack someone, however, they can attack you back and so can everyone else. Additionally, you will be punished in Lazaron for attacking someone without cause.

Villain points are obtained when you do something violent which is considered to be dishonorable and unacceptable in the area. If you attack someone you gain a villain point. If you kill them, you gain another. Villain points are costly because they affect how NPC's react to you, including your aspect/god, as well as slowing your advancement. For every ONE villain point you have, it takes 1% more experience points to level. This may not sound like a lot, but if you keep aaccumulating them, it will become almost impossible to level in a reasonable amount of time.

Villain points will be taken away in 14 real life days. However it is 14 days for EACH point. So if you have two points, it will take 28 days for them to go away. Further, if you get another villain point during the time you are waiting for others to go away, the timer is reset on ALL villain points. The system is designed to allow for the occasional fight due to honor related issues and accidents, but punish those who would consistently harm other players. In Lazaron, you can fight legally without either party gaining villain points by CHALLENGING the other person. They must, of course, accept the challenge.

In Lazaron, the only automatically approved PvP would be against those people from Karatta. If there is an invasion from Karatta, both sides can attack without either party gaining villain points. How much will people in Lazaron have to worry about invasions from Karatta? That depends on how much the people of Karatta actually hate what they consider to be the rival Kingdom of Lazaron. They will not be able to just waltz over and start a fight, there is a process to entering another kingdom, so they will have to make some plans and prepare. It is highly likely, however, that the inhabitants of Lazaron will eventually be subject to random invasions from Karatta.

If you are a trade person, the chances that you will be directly involved in such invasions are unlikely unless your kingdom falls to Karatta. Hopefully the warriors and wizards of your kingdom, as well as the Ruling Estates, won't allow that happen.

In Karatta, the PvP situation is quite different. Anything goes. Karatta is a very torn, unstable, hostile environment in which to reside. If you are choosing a race which begins in Karatta, you should be aware that you will come in contact with frequent PvP.

In Karatta, attacking someone 10 levels lower than you will result in obtaining villain points which is used as a preventative. If they attack you, however, you can then fight back with no consequences. In Karatta the protection of a Ruling Estate and your family will be very important to survival. Making friends and watching your enemies closely will be a necessary practice. For more on PvP in Karatta, click the link to the right.

More detailed information will be posted about PvP over the next few weeks. Join our forums to discuss your thoughts and ideas regarding Player vs. Player activity.

Articles in category "Player vs. Player"

There are 7 articles in this category.

C

E

K

P

R

V

Personal tools
Support

Click For Chat or Ticket.
-->