Newest Feature
Just released 04/11/2010 - The swimming skill lets players move through water and explore their world! What will you discover with the swimming skill? Get practicing and find out!
Learn more about Swimming | Learn about all Ancestry Features & Skills! | Chat with players now!
Newest Feature
Just released 04/09/2010 - The Appraisal Skill. Appraisal allows players to attempt to discern some information about items. The more skill you have the more you can figure out!
Learn more about Appraisal | Learn about all Ancestry Features & Skills! | Chat with players now!
What are the General Game Commands?
Answer
Command: Look - Active
Syntax: Look <playername> or Look <object>
Example: look george or look table or Look
Shortcut: L (lower or upper)
Variation:
Results: Look<playername> or Look <object> Will allow you to look at a player, or object. Look with no argument will allow you to look at the room you are in.
Requirements: You must have a target if you wish to look directly at something or someone.
Command: Put - Active
Syntax: put <item> on/in <target>
Example: put tart on tray, put stone in pouch
Variation: my, put stone in MY pouch
Results: Puts an item into or onto an acceptable container or surface. Put in MY <target> will place the item only in a container in the player's inventory that matches the target keyword. Else will say 'You don't have one of those.'
Command: Get - Active
Syntax: get <item>
Example: get sword
Shortcut: none
Variation: get sword, get my sword, get blue sword
Variation: get all, get # IE: get 4
Results: will allow you to pick up any item that matches the name. If there are more then one item that matches that name, you will be presented with a numbered list. You will select the number of the pants you want. (See below.)
Requirements: The item must be either in your inventory or in the same room as you are. The item must be eligible for picking up. Items dropped by a player are protected for 15 seconds from being picked up by anyone else.
Please choose:
====================
1. a pair of blue pants
2. a pair of blue and gold pants
3. a pair of black pants
Get <item> searches ground, then nearby surfaces/open containers, and then player's inventory.
Get MY <item> get <item> from <MY> focuses the search for the keywords to the player's own inventory. Ignores all else.
Get MY <item> get <item> from <MY> focuses the search for the keywords to the player's own inventory. Ignores all else.
Command: Accept/Decline - Active
Syntax: Accept or Decline
Example: You are asked if you accept or decline and offer or invitation. You type accept to agree or decline to disagree.
Variation: Multiple offers result in a choice list of the offer to accept. (See below)
Shortcut: acc|ept dec|line
Results: You will accept or decline an offer or invitation.
Requirements: You must have an outstanding offer or invitation.
Which offer do you want to accept?
==========================
1. offer from Hank of a golden egg
2. offer from Jack of a purple scarf
3. offer to join Lori's group
Command: Swap - Active
Syntax: swap
Example: swap
Variation: none
Shortcut: none
Results: You will swap items from one hand to the other. Whatever is in your left hand will go to your right and from your right to your left.
Requirements: You must be holding something in at least one of your hands.
Command: Give - Active
Syntax: give <playername>
Example: give julia
Variation: give <playername> <item> IE: give julia book
Variation: give all
Shortcut: none
Reulsts: Simply give <playername> will offer the target whatever is in your right hand. Give <object> to <playername> will give the target whatever object you are offering.
Requirements: You must be holding an object to offer. They must accept the offer.
Command: Inventory - Active
Syntax: inventory
Example: inventory
Variation: none
Shortcut: inv
Results: Will display everything you are wearing regardless of layers. So you will be able to see that you are wearing a tunic even if its under your armor.
Command: Emote - Active
Syntax: emote <action>.
Example: emote dances around like a chicken!
Variation: none
Shortcut: em, /
Results: Will display the action that you explain in your message. IE: *Joe dances around like a chicken! Player executed emotes are denoted by an asterick ( * ) in front of the action.
Command: Who - Active
Syntax: who
Example: who
Variation: none
Shortcut: none
Results: Will display who is online, separated by staff and player.
Command: Time - Active
Syntax: time
Example: time
Variation: none
Shortcut: none
Results: Will display the time according to the game.





















