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Factions
Just released 03/11/2010 - Factions allow players to build their reputation (or ruin them!) with various races and organizations in Xaltoria. Faction at this time can only be gained or lost by quests, but this will change in the future. There are items that require you to have a minimum faction to wear, and those that provide faction when you wear them. There will soon be faction requirements to claim property within the domain of certain factions as well as special faction quests that will give the players access to participate in story line quest lines as well as earn special items!
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Heirloom Shop
Released 03/02/2010 - The Heirloom Shop allows players to purchase exclusive items online via the website & in game. In your rewards tab, you will find a tab called Shop. This has all the special items you can purchase with heirloom points to pass on. Additionally, you can also convert any item you find in game to an heirloom!
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Family
Released 02/21/2010 - A unique feature of The Seventh Sun game is the ability to make true family units. Families provide players with last names, and will eventually earn status. Status can be used to select family colors, create a family crest and more.
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Character Creation
Our character creation system is likely one of the more detailed you will see in the text based industry. Choose from the available ancestry races and literally thousands of combinations possible, including special racial features and rare points which allow players to choose a limited number of rare features for their race. You are even able to choose the starting equipment for your character. Character creation takes place online, giving you plenty of time to make a perfect persona.
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Trapping
Trapping is currently a pseudo-skill meaning that you can use it but it does not generate experience or require attribute checks. Those systems are not in place yet. So for now, everyone can use trapping to capture small creatures which can then be exchanged for meat and pelts. Meat can be exchanged for cooked food, and pelts can either be cleaned and refined to skins by NPC Tanners or exchanged for equipment such as pouches and cloaks.
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Scavenging
Scavenging is introduced as another pseudo-skill in Ancestry. Scavenging is the ability to find materials. Materials that can be found vary depending on the type of area that you use the skill in. Anyone can use the skill and items that are found can be brought back to NPC's who may be offering exchange quests involving them. As an additional bonus, rubble piles can be found occasionally that can contain special even one of a kind items.
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Exchange Quests
Exchange Quests are the first test of the questing system in TSS. With these simple quests, NPC's will ask you to bring them certain materials and they will in turn give you something useful that they can make from those materials. For example, wood bits and tree sap will get you a pressed plank. Pressed planks are used to exchange for traps and also in the construction of player shelters.
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Player Property
Loyalty Rewards allow players to earn property credits. With these credits, a player can claim an empty or abandoned spot of 'land' in the world. They can then obtain different types of shelter to place on their property through various means, the most common being exchange quests. Owned property can not be entered unless in a group with the owner. You can also obtain furniture and upgrade your shelter through exchange quests.
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Grouping
The grouping system lets you team up with friends to explore the world. You can make a group, move with your group and chat in a private group channel. Groups can be set to public, which allows anyone to join up, or private. Private groups require a confirmation from the group leader to allow others to join up. Eventually additional group settings will be available such as those that will dictate loot distribution.
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Inventory
Inventory, like all things in TSS has been taken to the next level. You have body parts and can specify for example which finger to place a ring on. You can wear items in your hair, on your hands, on your feet, wrists neck and so on. There also containers that you can obtain through exchange quests, although you do get to choose a container as part of your starting items. There are many items that you can obtain in the world.
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Layers
Layers are part of the advanced inventory system in TSS. You can wear a pair of socks, then wear a pair of boots over the socks and they will no longer be seen when someone looks at you. However, you can use the INVENTORY command to see exactly what you're wearing, regardless of the layer it is on. Layers also prevent you from putting on or taking things off if there are other items in the way.
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Eating & Drinking
It's hard to survive without eating and drinking, so of course this system had to be in with the first release. Though not complete to the point where you experience hunger and must eat, you can enjoy food and drink just the same. Using trapping, you can obtain animal corpses that can be exchanged for meat. The meat can then be exchanged for cooked food. Food can also be scavenged in certain areas.
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Sleeping
You can sleep anywhere that you feel safe enough to do so. Sleeping at this point is more of a role play tool, however in the future, sleeping will be required. Logging off will count as sleep time so it will be rare that you will actually have to sleep while playing. The sleep system will involve dreams, sleep movement and round time when waking up. Sleeping will provide many benefits to players in the future.
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