Features & Updates

  • attributes

Newest Feature

drop_of_blood2Just released 03/17/2010 - Attributes! You voted, we listened! Attributes allow you to decide the physical and mental prowess of your character. There are 7 attributes and they will determine how well your character does things. Attributes are based on race, and body type. Attributes will assist in skill success, combat, determine hit points and encumberance allowances.

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There are a total of 14 unique races in The Seventh Sun and more of them will become available for play as Alpha/Beta makes its way through the History of Xaltoria.

Humans

The youngest of the original races, the humans are also the shortest lived. Coming in all shapes and sizes, colors and character the humans were the most abundant race prior to the Day of Ruin. If they still are remains to be seen.

Read more about the Humans on the Ancestry Community Site.

Dwarves

The Mountain Dwarves were the first race created by Xaltion. They are iron willed and known to most as being stubborn, though they like to think of themselves as determined. The Dwarves’ creativity inherited from their creator manifested itself in the form of stone and metal work, and later in gem crafting.

Read more about the Dwarves on the Ancestry Community Site.

High Elves

The High Elves were the second race to be created by Xaltion. Having decided that the Dwarves were a little too rough around the edges, Xaltion created a more delicate, graceful and intellectual creature he called Elf. The Elves have certainly lived up to those hopes from their creator. Far more advanced intellectually than the Humans or the Dwarves, the Elves have excelled in complicated skills like Alchemy, written language, philosophy and science.

Read more about the High Elves on the Ancestry Community Site.

Ruination Roleplay

Will you take the challenge of The Ruination?

Tips for Role Playing in Ancestry - The Ruination:

  • Sketch together a background of what or who your character was prior to The Day of Ruin. REMEMBER: There were no warriors, mages or classes really of any kind. There were common folk, trade people and Clerics.
  • Determine where your character was and what they were doing when the ruination struck.
  • Determine what your character has been doing to survive.
  • Consider forming a Family with friends or other players.
  • Remember that there is no magic in the world yet!
  • Determine if you will be an Ancestor of your future Live Character or if you will be no relation at all. (Ancestry runs under the premise you will be playing the Ancestors of your eventual live character and passing the things you earn down to them.)
  • Will you make a new character or play the same one as Alpha/Beta moves through the History, which will span thousands of years.
  • Will you be a Fanatic, a citizen of Dawnville or a loner?
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